Christer Enfors<p>I realized something about <a href="https://ttrpg-hangout.social/tags/GURPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GURPS</span></a> today.</p><p>I prefer my <a href="https://ttrpg-hangout.social/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> games to be sandboxes. I want to play/GM in a world where PCs can go anywhere, and do anything.</p><p>And what I realized is that <a href="https://ttrpg-hangout.social/tags/GURPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GURPS</span></a> takes that concept even further, because it does away with the restraints of classes in <a href="https://ttrpg-hangout.social/tags/DND" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DND</span></a>, <a href="https://ttrpg-hangout.social/tags/PathFinder" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathFinder</span></a>, and similar games. <a href="https://ttrpg-hangout.social/tags/GURPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GURPS</span></a> turns your PC itself into a sandbox.</p><p>You got bored of being a fighter? Okay, just leave the Fighters' Guild and join the Paladins and train with them instead!</p>