dbat :godot:<p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/PipeLine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PipeLine</span></a> </p><p>So, this is a little bit exciting. One can get Geo-Node *instances* into Godot, and they use the *same* mesh data!</p><p>It's all down to the "Export Geometry Nodes Instances" toggle in the import panel.<br>(Oh, and set "Modifiers" to "All Modifiers".)</p><p>Just be sure, in your Geo Nodes, to *not* use a "Realize Instances" node. (When you do, it's the same as joining all the meshes into one.)</p><p>🦇</p>