#Bevy 0.16 is close and now supports building for GameBoy Advance https://github.com/bushrat011899/bevy_mod_gba - Thanks to the massive efforts to make the engine no_std compatible! #rustlang #gamedev
#Bevy 0.16 is close and now supports building for GameBoy Advance https://github.com/bushrat011899/bevy_mod_gba - Thanks to the massive efforts to make the engine no_std compatible! #rustlang #gamedev
Have you missed the last virtual #Bevy meetup livestream? Here is the second recording - Pete talks about his work on beet_flow and beet_rsx or "Intermediate Representations for Reactive Structures" - https://youtu.be/JeXOajFv8Dk #rustlang #gamedev @bevy
New tank!!! I'm thinking of making the one on the left, a 'Gen I' tank, and the right a 'Gen II' tank. Gen II will be faster, stronger, pricier, and deal more dmg. It's also modeled after the new German KF51 Panther :)
It's remarkable how much of my job over at #bevy involves simply being helpful and knowing people. Making connections, offering advice and explaining my perspective has gone a really long way <3
Very Rust and weird not-quite-games startups still though: I really need to go to more gamedev events.
Hey! Want to earn a little bit of spare cash and help out #bevy and the #rust #gamedev ecosystem? Take a look at https://github.com/gltf-rs/gltf/issues/346 and try and fix it.
Malek, who I can only describe as a lovable VR-obsessed gremlin, has put a $100 bounty on a fix for GLTF imports. Bother him with questions!