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#blender

67 posts45 participants1 post today

"#Flow was made entirely with #Blender and rendered with EEVEE. Each frame took from about 0.5 – 10 seconds to render in 4k. We didn’t use a renderfarm. The final render was done on my PC. There was no compositing, all the colors were tweaked and adjusted using shaders."

Nice to see some #frugalComputing in theatrical #3D #animation, intentional or not. :neofox_uwu:

blender.org/user-stories/makin

blender.org · Making Flow – Interview with director Gints ZilbalodisBy Francesco Siddi

I was going to start working on my DGS dioramas, but somehow ended up working on a Blender extension for adding support for the OKHSL color space. These things just happen, I guess. It sounds almost reasonable.

I've been a big fan of OKHSL ever since I read bottosson.github.io/posts/colo . It's available in Inkscape, and I implemented it in my own WIP pixel graphics editor, and I can't bear the thought of having to use Blender without it. Well, I could, but I really want to work on the extension today.

bottosson.github.ioTwo new color spaces for color picking - Okhsv and OkhslOkhsv and Okhsl Two new color spaces for color picking This post has an accompanying interactive comparison of color pickers. I would...

So, I make bits of software, mostly plug-ins for platforms like #DaVinciResolve or #Blender, mostly because I have a particular thing that needs doing that no-one has catered to. And I yoik them up to Codeberg and if I'm feeling organised I'll write them up on my blog, so that anyone else that has the same particular need can benefit too. I have no intention of selling them, because marketing stuff is not something I remotely enjoy doing, testing and bug fixing is too time consuming, and because I consider it payment for all the free software I get to use.
Generally I release everything under the #GPL3, because it's the one I know about. I'm not really a #coder, and I'm far less a #lawyer, so I have no idea if this is the best option.
So the question I want to #AskFedi is: what do you do with small #code projects you write? What license do you release them under and why, and how do you go about distributing them?
I've only ever had one or two people fork my code or make PRs, I don't think a lot of people in my industry also code, so everything I do is a solo project. So I'd be interested in how people find collaborators for stuff they do.
#OpenSource #FreeSoftware #FOSS

#GodotEngine #Blender #PipeLine

So, this is a little bit exciting. One can get Geo-Node *instances* into Godot, and they use the *same* mesh data!

It's all down to the "Export Geometry Nodes Instances" toggle in the import panel.
(Oh, and set "Modifiers" to "All Modifiers".)

Just be sure, in your Geo Nodes, to *not* use a "Realize Instances" node. (When you do, it's the same as joining all the meshes into one.)

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